The alliance is the real game
The map is where players fight. The alliance chat is where the war is actually decided.
Read the note
In wall-and-march strategy games, the strongest player rarely wins on their own. Wars are won by groups that can agree on a target, show up at the same time and keep going after a bad night.
That means the most important systems aren't damage numbers. They're the tools that help strangers coordinate: shared rally timers, clear roles for players who can't be online all day, and ways for small accounts to matter. We design those first.